ad4b910a10
- Removes `native_menu.h` dependency from `display_server.h`. It's now forward-declared in all DisplayServer implementations and should be included in the .cpp's. - Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to having to include them explicitly in half the scene and editor codebase... which shows how much we depend on `display_server.h`. - Forward-declare `input_event.h`, so now we need only `keyboard.h`.
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
This platform uses shared Apple code (drivers/apple).
See also misc/dist/macos folder for additional files used
by this platform. misc/dist/macos_tools.app is
an .app bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.