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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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87fdc5c1f317eaee612e5486afaf0fc365455a2d
godot/drivers/gles3
History
bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
..
effects
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
environment
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shaders
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
storage
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rasterizer_canvas_gles3.cpp
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rasterizer_canvas_gles3.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
2022-08-19 14:50:12 -06:00
rasterizer_scene_gles3.h
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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