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89a76f21edcdd41b2e032c69fab6cc8211aecd76
godot/scene
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Juan Linietsky 89a76f21ed Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934.
2018-11-14 10:15:58 -03:00
..
2d
Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
2018-11-13 18:17:19 -03:00
3d
Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
2018-11-13 18:17:19 -03:00
animation
Proper time tracking in AnimationNodeAnimation, closes #22887
2018-11-08 16:51:45 -03:00
audio
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
2018-11-11 11:00:24 -03:00
gui
Fixed various uninitialised member variables in editor plugins.
2018-11-11 17:32:47 +00:00
main
Add a limit of previously known last element to timer timeout traversal in SceneTree, fixes #15559
2018-11-13 20:11:22 -03:00
resources
Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934.
2018-11-14 10:15:58 -03:00
register_scene_types.cpp
Move ParticlesMaterial code to its own resource file
2018-09-04 11:32:56 +02:00
register_scene_types.h
…
scene_string_names.cpp
Massive rewrite to AnimationTree. Many APIs changed in order to:
2018-08-20 13:39:16 -03:00
scene_string_names.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
SCsub
Move Penner easing equations to thirdparty/misc
2018-09-28 16:01:26 +02:00
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