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89d7a2f0a5afdff188ff605baeb23e08dcc0cccc
godot/servers/rendering/renderer_rd/shaders/environment
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clayjohn 43cf21cb71 Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
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gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
SCsub
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sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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sky.glsl
Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00
volumetric_fog_process.glsl
Fixes spotlight's cluster artifacts and negative light.
2023-10-01 09:13:30 +02:00
volumetric_fog.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
voxel_gi_debug.glsl
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voxel_gi_sdf.glsl
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voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
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