This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
89d7a2f0a5afdff188ff605baeb23e08dcc0cccc
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
T
History
clayjohn
43cf21cb71
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
..
gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
SCsub
…
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
…
sdfgi_integrate.glsl
…
sdfgi_preprocess.glsl
…
sky.glsl
Draw sky as a fullscreen triangle
2023-08-05 17:55:43 -03:00
volumetric_fog_process.glsl
Fixes spotlight's cluster artifacts and negative light.
2023-10-01 09:13:30 +02:00
volumetric_fog.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00