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8a087c7ec43d36d4110faeeff3a396d2df5c8a31
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Rémi Verschelde
8acd82f70e
Merge pull request
#89919
from BlueCube3310/bicubic-lightmap
...
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
..
render_forward_clustered.cpp
Merge pull request
#89919
from BlueCube3310/bicubic-lightmap
2024-08-20 10:01:41 +02:00
render_forward_clustered.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp
Merge pull request
#86516
from jsjtxietian/fix-camera-direction
2024-07-18 10:45:20 +02:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
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