Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
8acd82f70ea1fc06ad400a624aec01d0a080f2a8
godot/modules/mono/editor
History
Raul Santos c2efbf3012 C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
..
Godot.NET.Sdk
Merge pull request #94599 from juanjp600/node-array-export-diagnostic
2024-08-16 23:45:26 +02:00
GodotTools
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
script_templates
* Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute
2024-08-16 07:26:53 +02:00
bindings_generator.cpp
Replace find with contains/has where applicable
2024-05-08 12:37:42 +02:00
bindings_generator.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
code_completion.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
code_completion.h
…
editor_internal_calls.cpp
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
editor_internal_calls.h
…
hostfxr_resolver.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
hostfxr_resolver.h
…
semver.cpp
…
semver.h
…
Powered by Gitea Version: 1.24.5 Page: 1139ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API