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8baa00a6e4b60eaef78fcfd34fe72725fd8ca060
godot
/
scene
T
History
Juan Linietsky
67d357191f
begin work on lighting system for 2D
...
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
..
2d
Visual Shader Editing for 2D
2015-01-20 20:36:25 -03:00
3d
-begin work on unidirectional collision detection
2015-01-13 10:49:26 -03:00
animation
Add call deferred support for Tween
2015-01-07 19:46:01 +08:00
audio
-refresh play options in property when setting samplelibrary (
#1016
)
2015-01-02 14:32:05 -03:00
gui
begin work on lighting system for 2D
2015-01-22 11:07:16 -03:00
io
Bug Fixes
2014-11-02 11:31:01 -03:00
main
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
resources
begin work on lighting system for 2D
2015-01-22 11:07:16 -03:00
register_scene_types.cpp
Visual Shader Editing for 2D
2015-01-20 20:36:25 -03:00
register_scene_types.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scene_string_names.cpp
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
scene_string_names.h
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00