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8bae32e6dd236d6879170e79dfcfcafbb599010d
godot
/
modules
/
lightmapper_rd
History
Rémi Verschelde
36d7a87cc8
Merge pull request
#107168
from Rudolph-B/Issue-102300
...
Fix SH lightmap coefficients for direct lights
2025-06-09 00:44:59 +02:00
..
config.py
Disable
lightmapper_rd
module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
LightmapGI: Search for shadowmask light index only after sorting the lights
2025-06-05 15:55:48 +02:00
lightmapper_rd.h
LightmapGI: Search for shadowmask light index only after sorting the lights
2025-06-05 15:55:48 +02:00
lm_blendseams.glsl
…
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
Fix SH lightmap coefficients for direct lights
2025-06-05 20:38:13 +02:00
lm_raster.glsl
…
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00