Files
godot/editor
the 8th mage f7a9866417 Fix TileMap editor drawing
the tile cursor did not follow the mouse cursor, and the tile grid was displayed wrong,
because the forward_canvas_draw_over_viewport function used the wrong xform and thus its
map_to_world is not the inverse of the mouse interactor world_to_map, making the tiles
draw from 0,0 of the screen instead of 0,0 of the tile map (which is in a different place)
2018-10-04 13:19:55 +02:00
..
2018-10-03 17:34:56 +02:00
2018-10-04 13:19:55 +02:00
2018-09-12 21:39:17 -04:00
2018-09-14 09:27:56 -05:00
2018-09-14 09:27:56 -05:00
2018-09-14 09:27:56 -05:00
2018-10-02 22:17:31 -03:00