Files
godot/servers/rendering
Kiri Jolly 459cab99f4 Fixed unbounded dual-paraboloid shadow map culling.
Dual paraboloid shadowmaps were ending up with infinitely large volumes of area behind the hemisphere un-culled.

This change just adds a back plane to the convex shape used for the culling volume.
2020-04-29 19:24:43 -07:00
..
2020-04-02 13:38:00 +02:00
2020-04-17 09:32:24 -07:00