Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
8cfbdf5231a0e613aeee1bbc8a11f4f8fbf5181e
godot/servers/rendering/renderer_rd/forward_mobile
History
Skyth f6298405f3 Fix radiance/reflection fallback texture types.
2025-12-03 16:15:56 +03:00
..
render_forward_mobile.cpp
Fix radiance/reflection fallback texture types.
2025-12-03 16:15:56 +03:00
render_forward_mobile.h
Resolve depth buffer in pass if supported by driver
2025-11-17 17:29:38 +11:00
scene_shader_forward_mobile.cpp
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
scene_shader_forward_mobile.h
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Powered by Gitea Version: 1.24.5 Page: 922ms Template: 17ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API