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8d00dcb421366b30d677db4d041efdaa9c08b96c
godot/scene
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Rémi Verschelde 8d00dcb421 Merge pull request #35670 from clayjohn/material-flag-cache
Add an extra bit to material flag cache
2020-01-28 20:59:49 +01:00
..
2d
Allow greater values in unit_offset
2020-01-24 14:40:33 +01:00
3d
Fixes crash in Spatial::notification
2020-01-25 13:16:51 +08:00
animation
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped
2020-01-23 14:38:04 +01:00
audio
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
debugger
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
gui
Revert "make Label consider spaces for visible_characters"
2020-01-28 19:37:04 +01:00
main
SceneTree: Abort change_scene if we're quitting
2020-01-19 22:08:40 +01:00
resources
Merge pull request #35670 from clayjohn/material-flag-cache
2020-01-28 20:59:49 +01:00
register_scene_types.cpp
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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