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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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8df449100a3f9dde511d05087bef60a07fadefde
godot/scene
History
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
..
2d
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
3d
Fix visibility of gizmos on scene load
2018-02-24 12:05:43 +01:00
animation
Remove duplicate "autoplay" property
2018-01-25 16:17:35 +02:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
main
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
resources
Merge pull request #16932 from groud/fix_collision_shape_selection
2018-02-24 01:32:16 +01:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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