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godot/thirdparty/libwebsockets/include/libwebsockets/lws-ws-state.h
2019-03-06 02:02:52 +01:00

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/*
* libwebsockets - small server side websockets and web server implementation
*
* Copyright (C) 2010-2018 Andy Green <andy@warmcat.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation:
* version 2.1 of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* included from libwebsockets.h
*/
/** \defgroup wsstatus Websocket status APIs
* ##Websocket connection status APIs
*
* These provide information about ws connection or message status
*/
///@{
/**
* lws_send_pipe_choked() - tests if socket is writable or not
* \param wsi: lws connection
*
* Allows you to check if you can write more on the socket
*/
LWS_VISIBLE LWS_EXTERN int LWS_WARN_UNUSED_RESULT
lws_send_pipe_choked(struct lws *wsi);
/**
* lws_is_final_fragment() - tests if last part of ws message
*
* \param wsi: lws connection
*/
LWS_VISIBLE LWS_EXTERN int
lws_is_final_fragment(struct lws *wsi);
/**
* lws_is_first_fragment() - tests if first part of ws message
*
* \param wsi: lws connection
*/
LWS_VISIBLE LWS_EXTERN int
lws_is_first_fragment(struct lws *wsi);
/**
* lws_get_reserved_bits() - access reserved bits of ws frame
* \param wsi: lws connection
*/
LWS_VISIBLE LWS_EXTERN unsigned char
lws_get_reserved_bits(struct lws *wsi);
/**
* lws_partial_buffered() - find out if lws buffered the last write
* \param wsi: websocket connection to check
*
* Returns 1 if you cannot use lws_write because the last
* write on this connection is still buffered, and can't be cleared without
* returning to the service loop and waiting for the connection to be
* writeable again.
*
* If you will try to do >1 lws_write call inside a single
* WRITEABLE callback, you must check this after every write and bail if
* set, ask for a new writeable callback and continue writing from there.
*
* This is never set at the start of a writeable callback, but any write
* may set it.
*/
LWS_VISIBLE LWS_EXTERN int LWS_WARN_UNUSED_RESULT
lws_partial_buffered(struct lws *wsi);
/**
* lws_frame_is_binary(): true if the current frame was sent in binary mode
*
* \param wsi: the connection we are inquiring about
*
* This is intended to be called from the LWS_CALLBACK_RECEIVE callback if
* it's interested to see if the frame it's dealing with was sent in binary
* mode.
*/
LWS_VISIBLE LWS_EXTERN int LWS_WARN_UNUSED_RESULT
lws_frame_is_binary(struct lws *wsi);
///@}