Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
8f5d56e04a60020ec8a6db2aebc9bf9bbaf727d1
godot/modules/raycast
History
Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
..
config.py
[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27 16:10:53 +03:00
godot_update_embree.py
Upgrade Embree and enable ray packets
2021-09-13 16:17:28 +02:00
lightmap_raycaster_embree.cpp
Style: Cleanup header guards for consistency
2022-09-26 13:51:17 +02:00
lightmap_raycaster_embree.h
Style: Cleanup header guards for consistency
2022-09-26 13:51:17 +02:00
raycast_occlusion_cull.cpp
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 15:39:50 +02:00
raycast_occlusion_cull.h
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 15:39:50 +02:00
register_types.cpp
Style: Cleanup header guards for consistency
2022-09-26 13:51:17 +02:00
register_types.h
Style: Cleanup header guards for consistency
2022-09-26 13:51:17 +02:00
SCsub
SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
2022-09-23 15:21:26 +02:00
static_raycaster_embree.cpp
Style: Cleanup header guards for consistency
2022-09-26 13:51:17 +02:00
static_raycaster_embree.h
Style: Cleanup header guards for consistency
2022-09-26 13:51:17 +02:00
Powered by Gitea Version: 1.24.5 Page: 737ms Template: 22ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API