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90ba13bd0babd13efb4e596f62bfdc5ae1a4aa07
godot
/
drivers
/
gles3
T
History
Pāvels Nadtočajevs
86e61a311f
Use MSDF instead of MTSDF for font rendering.
...
Co-authored-by: K. S. Ernest (iFire) Lee <
ernest.lee@chibifire.com
>
2025-08-09 10:41:16 +03:00
..
effects
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
environment
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
shaders
Use MSDF instead of MTSDF for font rendering.
2025-08-09 10:41:16 +03:00
storage
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_canvas_gles3.cpp
Break batch on Compatibility when primitive texture changes.
2025-08-01 16:13:17 +03:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_gles3.h
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp
Merge pull request
#108044
from apples/107935-stencil-fixes
2025-07-31 10:39:08 -05:00
rasterizer_scene_gles3.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove
OAHashMap
, in favour of
AHashMap
.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Remove
OAHashMap
, in favour of
AHashMap
.
2025-05-31 15:50:10 +02:00