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91bcfa8896d8a5e4175ddeeedff94045fd9fe6c8
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
..
render_forward_clustered.cpp
Don't store instance transform in RD 3D renderer unless requested
2023-04-12 14:41:17 -07:00
render_forward_clustered.h
Add render buffer support to screen space effects
2023-02-10 10:27:59 +11:00
scene_shader_forward_clustered.cpp
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
scene_shader_forward_clustered.h
Take alpha antialising options into account when setting up materials
2023-01-11 21:29:36 -08:00
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