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91befbbc528ba794f64378e6bbd718b723aa7bf5
godot
/
editor
/
scene
/
2d
History
kobewi
d61a337a70
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
..
physics
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tiles
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
abstract_polygon_2d_editor.cpp
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abstract_polygon_2d_editor.h
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camera_2d_editor_plugin.cpp
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camera_2d_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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parallax_background_editor_plugin.cpp
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parallax_background_editor_plugin.h
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particles_2d_editor_plugin.cpp
Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-07 00:50:38 -07:00
particles_2d_editor_plugin.h
Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-07 00:50:38 -07:00
path_2d_editor_plugin.cpp
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path_2d_editor_plugin.h
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polygon_2d_editor_plugin.cpp
Use point_grab_radius setting in Polygon2DEditor bottom panel editor
2025-08-05 17:42:44 -04:00
polygon_2d_editor_plugin.h
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SCsub
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skeleton_2d_editor_plugin.cpp
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skeleton_2d_editor_plugin.h
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sprite_2d_editor_plugin.cpp
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sprite_2d_editor_plugin.h
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