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91cfe7a2279e8ca6806e13d7d3474d3ec28a2103
godot/platform
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Rémi Verschelde 91cfe7a227 Merge pull request #31691 from m4gr3d/fix_oculus_mobile_input_mapping
Update the fallback input mapping for the Oculus mobile devices.
2019-08-27 08:16:19 +02:00
..
android
Update the fallback input mapping for the Oculus mobile devices.
2019-08-26 18:48:54 -07:00
haiku
Remove libwebsocket. No longer used, yay!
2019-07-04 15:03:04 +02:00
iphone
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
2019-08-21 22:22:18 +02:00
javascript
https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
2019-08-12 21:59:27 +03:00
osx
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
server
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
uwp
Move CryptoCore to it's own folder.
2019-08-19 16:31:05 +02:00
windows
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
x11
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
Always use lists for LIBS in SCons
2019-08-12 22:31:55 +02:00
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