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godot/servers/rendering/dummy/storage
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clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
..
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.h
Fix incorrect setup of boolean uniform instances
2022-10-09 08:50:18 +03:00
mesh_storage.cpp
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
mesh_storage.h
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored by Migeran (https://migeran.com).
2022-11-07 12:53:03 +01:00
particles_storage.h
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.h
Merge pull request #68186 from pkdawson/expose-texture-rd
2022-11-11 10:43:57 +01:00
utilities.cpp
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
utilities.h
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
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