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9286772fafdfce0b301c8cb5fcc852dae7f170fa
godot
/
scene
T
History
Rémi Verschelde
719609522a
Merge pull request
#40003
from YeldhamDev/tree_scroll_fix
...
Fix Tree's 'scroll_to_item()' not working correctly on some cases
2020-07-01 08:52:08 +02:00
..
2d
Normalise p_up_direction vector in move_and_slide() and
2020-06-16 09:56:08 +01:00
3d
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
2020-06-27 16:32:11 +02:00
animation
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
audio
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
debugger
Fix resource preview in remote inspector
2020-05-23 11:52:02 +02:00
gui
Merge pull request
#40003
from YeldhamDev/tree_scroll_fix
2020-07-01 08:52:08 +02:00
main
Make dialogs exclusive by default,
fixes
#37732
2020-06-30 14:02:37 -03:00
resources
Write "Aces" tonemapping in uppercase as it's an acronym
2020-06-30 15:21:35 +02:00
register_scene_types.cpp
Remove ToolButton in favor of Button
2020-06-19 20:49:49 +02:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
scene_string_names.h
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00