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93c13f839943f29cf8aabe596363868c0dfcd4fb
godot/drivers/gles3
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Thaddeus Crews 2a96e895e6 Merge pull request #105525 from BlueCube3310/light-probe-sh-impr
Scene shader: Improve and document SH diffuse evaluation for light probes
2025-04-21 08:24:20 -05:00
..
effects
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Scene shader: Improve and document SH evaluation for light probes
2025-04-19 15:08:02 +02:00
storage
Merge pull request #104480 from BlueCube3310/image-unsuported-format
2025-04-16 10:44:52 -05:00
rasterizer_canvas_gles3.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
rasterizer_canvas_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp
Suppress OpenGL debug marker print
2025-02-28 10:08:24 -06:00
rasterizer_gles3.h
rendering: compositor has is_opengl API; minor optimisations
2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
rasterizer_scene_gles3.h
Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-25 17:19:16 +00:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
shader_gles3.h
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
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