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godot/platform
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Thaddeus Crews 2db05b08de Merge pull request #116548 from m4gr3d/check_for_android_devices_when_runnable_is_set
Android: Only poll for devices when a runnable export preset is configured
2026-02-23 11:58:40 -06:00
..
android
Merge pull request #116548 from m4gr3d/check_for_android_devices_when_runnable_is_set
2026-02-23 11:58:40 -06:00
ios
Add SDL joystick input for iOS
2026-02-18 20:37:22 +05:00
linuxbsd
Move variant pools to their own compile unit.
2026-02-21 13:24:17 +01:00
macos
Merge pull request #116092 from bruvzg/bundle_id
2026-02-20 11:36:06 -06:00
visionos
Add SDL joystick input for iOS
2026-02-18 20:37:22 +05:00
web
Merge pull request #108111 from Repiteo/core/sanitizer-restructure
2026-02-18 12:04:30 -06:00
windows
Merge pull request #108111 from Repiteo/core/sanitizer-restructure
2026-02-18 12:04:30 -06:00
platform_builders.py
SCons: Begin decoupling generation & build code
2025-04-25 08:23:01 -05:00
register_platform_apis.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Begin decoupling generation & build code
2025-04-25 08:23:01 -05:00
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