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9653bcaa4300a36afe1af0df83fd88ce5b4f0f74
godot
/
servers
/
rendering
/
renderer_rd
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forward_clustered
T
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Rémi Verschelde
a28be933ee
Merge pull request
#89398
from clayjohn/visual-debugger-coverage
...
Increase coverage of timestamps for visual profiler
2024-04-04 14:31:19 +02:00
..
render_forward_clustered.cpp
Merge pull request
#89398
from clayjohn/visual-debugger-coverage
2024-04-04 14:31:19 +02:00
render_forward_clustered.h
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.h
Enhance checks and user experience around tangents.
2023-11-01 22:40:42 +01:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00