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97d290e466bfdf1bb0fa68d828c3a3cb13f138de
godot/platform
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hurikhan 97d290e466 x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
2015-01-10 15:47:34 +08:00
..
android
-accelerometer precission changed to "GAME" (#1015)
2015-01-02 14:34:57 -03:00
bb10
Merge pull request #643 from adolson/custom-export-binary-path-fix
2014-09-17 09:53:43 -03:00
flash
Build System Changes
2014-10-07 01:31:49 -03:00
iphone
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
isim
Update ios simulator build config file to build under new ios SDK
2014-12-08 13:58:39 +08:00
javascript
Build System Changes
2014-10-07 01:31:49 -03:00
nacl
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
osx
Create the test string to detect kb layouts directly from the unicode chars
2015-01-08 10:31:10 -04:30
server
Build System Changes
2014-10-07 01:31:49 -03:00
windows
-added new code completion guess locations, closes #1032
2015-01-03 13:03:13 -03:00
winrt
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
x11
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
2015-01-10 15:47:34 +08:00
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