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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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98537b2e0c76458aa692b1bb79110a25238b61fe
godot/servers/rendering/renderer_rd/shaders/environment
History
Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
…
sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
volumetric_fog_process.glsl
Apple: Use image atomic operations on supported Apple hardware
2025-07-05 05:59:00 +10:00
volumetric_fog.glsl
Apple: Use image atomic operations on supported Apple hardware
2025-07-05 05:59:00 +10:00
voxel_gi_debug.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00
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