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98be0bbc323e6633226ce93bd7a22e94de05a2ec
godot
/
servers
T
History
Skyth
19df5470c8
Pick the sample closer to the camera when resolving 2x MSAA.
...
(cherry picked from commit f975cfe037971bc1684d64d31be7be09b31aa093)
2026-02-05 10:05:01 -06:00
..
audio
Access microphone buffer from AudioServer and prevent microphone double starts
2025-12-03 19:49:56 +01:00
camera
Add platform lifecycle callbacks to CameraServer base class
2025-12-02 00:31:51 +09:00
debugger
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
display
[macOS] Add option for renaming system menus.
2025-12-18 08:40:14 +02:00
movie_writer
Ensure all MovieWriter frames have the same resolution as the first frame
2026-01-07 19:05:19 +01:00
navigation_2d
Make NavigationServer backend engine selectable
2025-10-30 08:59:06 +01:00
navigation_3d
Make NavigationServer backend engine selectable
2025-10-30 08:59:06 +01:00
physics_2d
Synchronize the names for
RequiredParam<T>
arguments in header files
2025-12-03 04:14:52 -06:00
physics_3d
Synchronize the names for
RequiredParam<T>
arguments in header files
2025-12-03 04:14:52 -06:00
rendering
Pick the sample closer to the camera when resolving 2x MSAA.
2026-02-05 10:05:01 -06:00
text
[TextServer] Fix line wrapping underflow.
2025-12-19 10:56:47 +02:00
xr
Merge pull request
#108516
from KoBeWi/file_graveyard
2025-11-14 14:23:06 -06:00
nav_heap.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
register_server_types.cpp
Make NavigationServer backend engine selectable
2025-10-30 08:59:06 +01:00
register_server_types.h
…
SCsub
Fix 2D debug templates linking
2025-10-05 04:22:49 +03:00
server_wrap_mt_common.h
Pause physics command queue during physics processing
2025-08-14 15:54:59 +02:00