Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
98d871b6f9c97485ff01eae5e01c8a0177563554
godot/core/config
T
History
Marius Hanl 5aa243f9da Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
Also added tests for the project settings.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-12-21 19:49:57 +01:00
..
engine.cpp
Implement adjusting the maximum number of physics steps per rendered frame
2022-10-09 23:00:09 +02:00
engine.h
Implement adjusting the maximum number of physics steps per rendered frame
2022-10-09 23:00:09 +02:00
project_settings.cpp
Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
2022-12-21 19:49:57 +01:00
project_settings.h
Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
2022-12-21 19:49:57 +01:00
SCsub
…
Powered by Gitea Version: 1.26.1 Page: 1247ms Template: 167ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API