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995d280a1e305758252caffe32b00aefb03399a6
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
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7c532acc09
change LTC lookup table texture format to RGBAF and set p_8bit_dst to true in gaussian_blur
2026-04-27 21:35:46 +02:00
..
render_forward_clustered.cpp
change LTC lookup table texture format to RGBAF and set p_8bit_dst to true in gaussian_blur
2026-04-27 21:35:46 +02:00
render_forward_clustered.h
Add AreaLight3D
2026-04-04 01:37:10 +02:00
scene_shader_forward_clustered.cpp
Add AreaLight3D
2026-04-04 01:37:10 +02:00
scene_shader_forward_clustered.h
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00