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997d367b51fbe34efb29243fde83f1b625facff1
godot/scene
History
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
..
2d
Normalise p_up_direction vector in move_and_slide() and
2020-06-16 09:56:08 +01:00
3d
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
animation
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
audio
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
debugger
Fix resource preview in remote inspector
2020-05-23 11:52:02 +02:00
gui
Handle gone TabContainer popup nicely
2020-06-24 19:34:32 +02:00
main
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
resources
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
register_scene_types.cpp
Remove ToolButton in favor of Button
2020-06-19 20:49:49 +02:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
scene_string_names.h
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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