Files
godot/scene/3d
Lyuma 9aa46bf3f5 Fix for SkeletonIK3D interpolation and bone roll
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
..
2023-05-24 17:37:00 +09:00
2023-05-24 17:37:00 +09:00