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9ad0850301045e0d7fd243340e807fb2c9f736de
godot
/
servers
/
visual
T
History
Rémi Verschelde
80861b7d59
Merge pull request
#6414
from RandomShaper/improve-shader-shadow
...
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
particle_system_sw.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
particle_system_sw.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
rasterizer_dummy.cpp
More visual script improvements
2016-08-30 23:46:41 -03:00
rasterizer_dummy.h
More visual script improvements
2016-08-30 23:46:41 -03:00
rasterizer.cpp
Remove some unused variables
2016-08-13 13:21:35 +02:00
rasterizer.h
More visual script improvements
2016-08-30 23:46:41 -03:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
shader_language.cpp
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
shader_language.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
visual_server_raster.cpp
Merge pull request
#6250
from Ovnuniarchos/CursorHotspot
2016-09-10 12:07:08 -03:00
visual_server_raster.h
More visual script improvements
2016-08-30 23:46:41 -03:00
visual_server_wrap_mt.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
visual_server_wrap_mt.h
More visual script improvements
2016-08-30 23:46:41 -03:00