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9bacd02297cf45be09d70a001dba3d5bca23a2d2
godot
/
drivers
/
gles3
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Rémi Verschelde
774c4631fd
Merge pull request
#84733
from clayjohn/GL-CanvasGroup-performance
...
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
2024-01-08 11:50:12 +01:00
..
effects
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
2023-11-11 00:17:26 +01:00
environment
Merge pull request
#81167
from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Merge pull request
#84733
from clayjohn/GL-CanvasGroup-performance
2024-01-08 11:50:12 +01:00
storage
Merge pull request
#84733
from clayjohn/GL-CanvasGroup-performance
2024-01-08 11:50:12 +01:00
rasterizer_canvas_gles3.cpp
Merge pull request
#85811
from clayjohn/2D-render-info
2023-12-12 10:41:06 +01:00
rasterizer_canvas_gles3.h
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
rasterizer_gles3.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
rasterizer_gles3.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp
Fix radiance for sky in GLES stereo rendering
2023-12-12 13:35:39 +11:00
rasterizer_scene_gles3.h
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
SCsub
…
shader_gles3.cpp
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
shader_gles3.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00