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9bc59cd1006552f45d906a7834c1b454c4d76b4e
godot/servers/rendering/renderer_rd/shaders/environment
History
Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
..
gi.glsl
…
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
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sky.glsl
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
volumetric_fog_process.glsl
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
volumetric_fog.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
voxel_gi_debug.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
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voxel_gi.glsl
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00
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