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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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9cdf3ff3ff74b986eaf41b36c9efce860d5d9f4e
godot/servers/rendering/renderer_rd/shaders/environment
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Florent Guiocheau 199161f023 Fix spotlight's shadow with volumetric fog
2025-08-13 09:28:06 +02:00
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gi.glsl
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SCsub
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sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
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sky.glsl
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
volumetric_fog_process.glsl
Fix spotlight's shadow with volumetric fog
2025-08-13 09:28:06 +02:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
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voxel_gi.glsl
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00
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