Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
50 lines
3.2 KiB
C++
50 lines
3.2 KiB
C++
/**************************************************************************/
|
|
/* input_event_codec.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "core/input/input_event.h"
|
|
|
|
/**
|
|
* Encodes the input event as a byte array.
|
|
*
|
|
* Returns `true` if the event was successfully encoded, `false` otherwise.
|
|
*/
|
|
bool encode_input_event(const Ref<InputEvent> &p_event, PackedByteArray &r_data);
|
|
void decode_input_event(const PackedByteArray &p_data, Ref<InputEvent> &r_event);
|
|
|
|
void encode_input_event_key(const Ref<InputEventKey> &p_event, PackedByteArray &r_data);
|
|
void encode_input_event_mouse_button(const Ref<InputEventMouseButton> &p_event, PackedByteArray &r_data);
|
|
void encode_input_event_mouse_motion(const Ref<InputEventMouseMotion> &p_event, PackedByteArray &r_data);
|
|
void encode_input_event_joypad_button(const Ref<InputEventJoypadButton> &p_event, PackedByteArray &r_data);
|
|
void encode_input_event_joypad_motion(const Ref<InputEventJoypadMotion> &p_event, PackedByteArray &r_data);
|
|
void encode_input_event_gesture_pan(const Ref<InputEventPanGesture> &p_event, PackedByteArray &r_data);
|
|
void encode_input_event_gesture_magnify(const Ref<InputEventMagnifyGesture> &p_event, PackedByteArray &r_data);
|