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godot/core/templates/vset.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

110 lines
3.6 KiB
C++

/**************************************************************************/
/* vset.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/templates/vector.h"
#include "core/typedefs.h"
template <typename T>
class VSet {
Vector<T> _data;
protected:
_FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const {
r_exact = false;
if (_data.is_empty()) {
return 0;
}
int64_t pos = _data.span().bisect(p_val, true);
if (pos < _data.size() && !(p_val < _data[pos]) && !(_data[pos] < p_val)) {
r_exact = true;
}
return pos;
}
_FORCE_INLINE_ int _find_exact(const T &p_val) const {
if (_data.is_empty()) {
return -1;
}
int64_t pos = _data.span().bisect(p_val, true);
if (pos < _data.size() && !(p_val < _data[pos]) && !(_data[pos] < p_val)) {
return pos;
}
return -1;
}
public:
void insert(const T &p_val) {
bool exact;
int pos = _find(p_val, exact);
if (exact) {
return;
}
_data.insert(pos, p_val);
}
bool has(const T &p_val) const {
return _find_exact(p_val) != -1;
}
void erase(const T &p_val) {
int pos = _find_exact(p_val);
if (pos < 0) {
return;
}
_data.remove_at(pos);
}
int find(const T &p_val) const {
return _find_exact(p_val);
}
_FORCE_INLINE_ bool is_empty() const { return _data.is_empty(); }
_FORCE_INLINE_ int size() const { return _data.size(); }
inline T &operator[](int p_index) {
return _data.write[p_index];
}
inline const T &operator[](int p_index) const {
return _data[p_index];
}
_FORCE_INLINE_ VSet() {}
_FORCE_INLINE_ VSet(std::initializer_list<T> p_init) :
_data(p_init) {}
};