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godot/doc/classes/CapsuleMesh.xml
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

28 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>
<description>
Class representing a capsule-shaped [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Total height of the capsule mesh (including the hemispherical ends).
[b]Note:[/b] The [member height] of a capsule must be at least twice its [member radius]. Otherwise, the capsule becomes a circle. If the [member height] is less than twice the [member radius], the properties adjust to a valid value.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the capsule mesh.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
Radius of the capsule mesh.
[b]Note:[/b] The [member radius] of a capsule cannot be greater than half of its [member height]. Otherwise, the capsule becomes a circle. If the [member radius] is greater than half of the [member height], the properties adjust to a valid value.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
Number of rings along the height of the capsule.
</member>
</members>
</class>