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godot/doc/classes/LightmapperRD.xml
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

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823 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="LightmapperRD" inherits="Lightmapper" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
The built-in GPU-based lightmapper for use with [LightmapGI].
</brief_description>
<description>
LightmapperRD ("RD" stands for [RenderingDevice]) is the built-in GPU-based lightmapper for use with [LightmapGI]. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
[b]Note:[/b] Only usable when using the RenderingDevice backend (Forward+ or Mobile renderers), not Compatibility.
</description>
<tutorials>
</tutorials>
</class>