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93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
/**************************************************************************/
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/* touch_actions_panel.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/panel_container.h"
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class BoxContainer;
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class Button;
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class TextureRect;
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class TouchActionsPanel : public PanelContainer {
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GDCLASS(TouchActionsPanel, PanelContainer);
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private:
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BoxContainer *box = nullptr;
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Button *save_button = nullptr;
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Button *delete_button = nullptr;
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Button *undo_button = nullptr;
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Button *redo_button = nullptr;
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Button *cut_button = nullptr;
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Button *copy_button = nullptr;
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Button *paste_button = nullptr;
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TextureRect *drag_handle = nullptr;
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Button *layout_toggle_button = nullptr;
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Button *lock_panel_button = nullptr;
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Button *panel_pos_button = nullptr;
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bool locked_panel = false;
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bool dragging = false;
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Vector2 drag_offset;
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enum Modifier {
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MODIFIER_CTRL,
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MODIFIER_SHIFT,
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MODIFIER_ALT
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};
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bool ctrl_btn_pressed = false;
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bool shift_btn_pressed = false;
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bool alt_btn_pressed = false;
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bool is_floating = false; // Embedded panel mode is default.
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int embedded_panel_index = 0;
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void _notification(int p_what);
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virtual void input(const Ref<InputEvent> &event) override;
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void _simulate_editor_shortcut(const String &p_shortcut_name);
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void _simulate_key_press(Key p_keycode);
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void _on_drag_handle_gui_input(const Ref<InputEvent> &p_event);
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void _switch_layout();
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void _lock_panel_toggled(bool p_pressed);
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void _switch_embedded_panel_side();
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Button *_add_new_action_button(const String &p_shortcut, const String &p_name, Key p_keycode = Key::NONE);
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void _add_new_modifier_button(Modifier p_modifier);
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void _on_modifier_button_toggled(bool p_pressed, int p_modifier);
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void _hardware_keyboard_connected(bool p_connected);
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public:
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TouchActionsPanel();
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};
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