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godot/editor/inspector/input_event_editor_plugin.cpp
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

166 lines
6.9 KiB
C++

/**************************************************************************/
/* input_event_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "input_event_editor_plugin.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/settings/event_listener_line_edit.h"
#include "editor/settings/input_event_configuration_dialog.h"
void InputEventConfigContainer::_configure_pressed() {
config_dialog->popup_and_configure(input_event);
}
void InputEventConfigContainer::_event_changed() {
input_event_text->set_text(input_event->as_text());
}
void InputEventConfigContainer::_config_dialog_confirmed() {
Ref<InputEvent> ie = config_dialog->get_event();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Event Configured"));
// When command_or_control_autoremap is toggled to false, it should be set first;
// and when it is toggled to true, it should be set last.
bool will_toggle = false;
bool pending = false;
Ref<InputEventWithModifiers> iewm = input_event;
if (iewm.is_valid()) {
Variant new_value = ie->get("command_or_control_autoremap");
will_toggle = new_value != input_event->get("command_or_control_autoremap");
if (will_toggle) {
pending = new_value;
if (pending) {
undo_redo->add_undo_property(input_event.ptr(), "command_or_control_autoremap", !pending);
} else {
undo_redo->add_do_property(input_event.ptr(), "command_or_control_autoremap", pending);
}
}
}
List<PropertyInfo> pi;
ie->get_property_list(&pi);
for (const PropertyInfo &E : pi) {
if (E.name == "resource_path") {
continue; // Do not change path.
}
if (E.name == "command_or_control_autoremap") {
continue; // Handle it separately.
}
Variant old_value = input_event->get(E.name);
Variant new_value = ie->get(E.name);
if (old_value == new_value) {
continue;
}
undo_redo->add_do_property(input_event.ptr(), E.name, new_value);
undo_redo->add_undo_property(input_event.ptr(), E.name, old_value);
}
if (will_toggle) {
if (pending) {
undo_redo->add_do_property(input_event.ptr(), "command_or_control_autoremap", pending);
} else {
undo_redo->add_undo_property(input_event.ptr(), "command_or_control_autoremap", !pending);
}
}
undo_redo->add_do_property(input_event_text, "text", ie->as_text());
undo_redo->add_undo_property(input_event_text, "text", input_event->as_text());
undo_redo->commit_action();
}
void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
Ref<InputEventMouseButton> m = p_event;
Ref<InputEventJoypadButton> jb = p_event;
Ref<InputEventJoypadMotion> jm = p_event;
if (k.is_valid()) {
config_dialog->set_allowed_input_types(INPUT_KEY);
} else if (m.is_valid()) {
config_dialog->set_allowed_input_types(INPUT_MOUSE_BUTTON);
} else if (jb.is_valid()) {
config_dialog->set_allowed_input_types(INPUT_JOY_BUTTON);
} else if (jm.is_valid()) {
config_dialog->set_allowed_input_types(INPUT_JOY_MOTION);
}
input_event = p_event;
_event_changed();
input_event->connect_changed(callable_mp(this, &InputEventConfigContainer::_event_changed));
}
InputEventConfigContainer::InputEventConfigContainer() {
input_event_text = memnew(Label);
input_event_text->set_focus_mode(FOCUS_ACCESSIBILITY);
input_event_text->set_h_size_flags(SIZE_EXPAND_FILL);
input_event_text->set_autowrap_mode(TextServer::AutowrapMode::AUTOWRAP_WORD_SMART);
input_event_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
add_child(input_event_text);
EditorInspectorActionButton *open_config_button = memnew(EditorInspectorActionButton(TTRC("Configure"), SNAME("Edit")));
open_config_button->connect(SceneStringName(pressed), callable_mp(this, &InputEventConfigContainer::_configure_pressed));
add_child(open_config_button);
add_child(memnew(Control));
config_dialog = memnew(InputEventConfigurationDialog);
config_dialog->connect(SceneStringName(confirmed), callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed));
add_child(config_dialog);
}
///////////////////////
bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) {
Ref<InputEventKey> k = Ref<InputEventKey>(p_object);
Ref<InputEventMouseButton> m = Ref<InputEventMouseButton>(p_object);
Ref<InputEventJoypadButton> jb = Ref<InputEventJoypadButton>(p_object);
Ref<InputEventJoypadMotion> jm = Ref<InputEventJoypadMotion>(p_object);
return k.is_valid() || m.is_valid() || jb.is_valid() || jm.is_valid();
}
void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) {
Ref<InputEvent> ie = Ref<InputEvent>(p_object);
InputEventConfigContainer *picker_controls = memnew(InputEventConfigContainer);
picker_controls->set_event(ie);
add_custom_control(picker_controls);
}
///////////////////////
InputEventEditorPlugin::InputEventEditorPlugin() {
Ref<EditorInspectorPluginInputEvent> plugin;
plugin.instantiate();
add_inspector_plugin(plugin);
}