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115 lines
4.9 KiB
C++
115 lines
4.9 KiB
C++
/**************************************************************************/
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/* particles_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "particles_editor_plugin.h"
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#include "editor/docks/scene_tree_dock.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/settings/editor_settings.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/spin_box.h"
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void ParticlesEditorPlugin::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (handled_type.ends_with("2D")) {
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add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
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} else if (handled_type.ends_with("3D")) {
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, toolbar);
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} else {
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DEV_ASSERT(false);
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}
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menu->set_button_icon(menu->get_editor_theme_icon(handled_type));
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menu->set_text(handled_type);
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PopupMenu *popup = menu->get_popup();
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popup->add_shortcut(ED_SHORTCUT("particles/restart_emission", TTRC("Restart Emission"), KeyModifierMask::CTRL | Key::R), MENU_RESTART);
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_add_menu_options(popup);
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popup->add_item(conversion_option_name, MENU_OPTION_CONVERT);
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} break;
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}
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}
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bool ParticlesEditorPlugin::need_show_lifetime_dialog(SpinBox *p_seconds) {
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// Add one second to the default generation lifetime, since the progress is updated every second.
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p_seconds->set_value(MAX(1.0, std::trunc(edited_node->get("lifetime").operator double()) + 1.0));
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if (p_seconds->get_value() >= 11.0 + CMP_EPSILON) {
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// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
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return true;
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} else {
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// Generate the visibility rect/AABB immediately.
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return false;
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}
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}
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void ParticlesEditorPlugin::_menu_callback(int p_idx) {
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switch (p_idx) {
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case MENU_OPTION_CONVERT: {
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Node *converted_node = _convert_particles();
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(conversion_option_name, UndoRedo::MERGE_DISABLE, edited_node);
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SceneTreeDock::get_singleton()->replace_node(edited_node, converted_node);
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ur->commit_action(false);
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} break;
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case MENU_RESTART: {
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edited_node->call("restart");
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}
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}
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}
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void ParticlesEditorPlugin::edit(Object *p_object) {
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edited_node = Object::cast_to<Node>(p_object);
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}
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bool ParticlesEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class(handled_type);
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}
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void ParticlesEditorPlugin::make_visible(bool p_visible) {
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toolbar->set_visible(p_visible);
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}
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ParticlesEditorPlugin::ParticlesEditorPlugin() {
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toolbar = memnew(HBoxContainer);
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toolbar->hide();
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menu = memnew(MenuButton);
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menu->set_switch_on_hover(true);
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menu->set_flat(false);
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menu->set_theme_type_variation("FlatMenuButton");
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toolbar->add_child(menu);
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menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ParticlesEditorPlugin::_menu_callback));
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}
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