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godot/modules/csg/SCsub
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

55 lines
1.3 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_csg = env_modules.Clone()
env_csg.Append(CPPDEFINES=("MANIFOLD_PAR", "-1"))
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/manifold/"
thirdparty_sources = [
"src/boolean_result.cpp",
"src/boolean3.cpp",
"src/constructors.cpp",
"src/csg_tree.cpp",
"src/edge_op.cpp",
"src/face_op.cpp",
"src/impl.cpp",
"src/manifold.cpp",
"src/polygon.cpp",
"src/properties.cpp",
"src/quickhull.cpp",
"src/sdf.cpp",
"src/smoothing.cpp",
"src/sort.cpp",
"src/subdivision.cpp",
"src/tree2d.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_csg.Prepend(CPPEXTPATH=[thirdparty_dir + "include"])
env_thirdparty = env_csg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_csg.add_source_files(module_obj, "*.cpp")
if env.editor_build:
env_csg.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)