Files
godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptRegistrarGenerator.cs
noahbackus 9d30169a8d
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

20 lines
620 B
C#

using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
{
// Placeholder. Once we switch to native extensions this will act as the registrar for all
// user Godot classes in the assembly. Think of it as something similar to `register_types`.
public class ScriptRegistrarGenerator : ISourceGenerator
{
public void Initialize(GeneratorInitializationContext context)
{
throw new System.NotImplementedException();
}
public void Execute(GeneratorExecutionContext context)
{
throw new System.NotImplementedException();
}
}
}