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godot/modules/navigation_2d/SCsub
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

45 lines
1.1 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_navigation_2d = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
# RVO 2D Thirdparty source files
if env["builtin_rvo2_2d"]:
thirdparty_dir = "#thirdparty/rvo2/rvo2_2d/"
thirdparty_sources = [
"Agent2d.cpp",
"Obstacle2d.cpp",
"KdTree2d.cpp",
"RVOSimulator2d.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_navigation_2d.Prepend(CPPEXTPATH=[thirdparty_dir])
env_thirdparty = env_navigation_2d.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_navigation_2d.add_source_files(module_obj, "*.cpp")
env_navigation_2d.add_source_files(module_obj, "2d/*.cpp")
if env.editor_build:
env_navigation_2d.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)