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godot/platform/linuxbsd/SCsub
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

42 lines
1.0 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
import platform_linuxbsd_builders
common_linuxbsd = [
"crash_handler_linuxbsd.cpp",
"os_linuxbsd.cpp",
"freedesktop_portal_desktop.cpp",
"freedesktop_screensaver.cpp",
"freedesktop_at_spi_monitor.cpp",
]
if env["use_sowrap"]:
common_linuxbsd.append("xkbcommon-so_wrap.c")
if env["x11"]:
common_linuxbsd += SConscript("x11/SCsub")
if env["wayland"]:
common_linuxbsd += SConscript("wayland/SCsub")
if env["speechd"]:
common_linuxbsd.append("tts_linux.cpp")
if env["use_sowrap"]:
common_linuxbsd.append("speechd-so_wrap.c")
if env["fontconfig"]:
if env["use_sowrap"]:
common_linuxbsd.append("fontconfig-so_wrap.c")
if env["dbus"]:
if env["use_sowrap"]:
common_linuxbsd.append("dbus-so_wrap.c")
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, env.Run(platform_linuxbsd_builders.make_debug_linuxbsd))