Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
134 lines
5.0 KiB
Plaintext
134 lines
5.0 KiB
Plaintext
/**************************************************************************/
|
|
/* godot_main_macos.mm */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#import "os_macos.h"
|
|
|
|
#import "godot_application.h"
|
|
|
|
#include "main/main.h"
|
|
|
|
#if defined(SANITIZERS_ENABLED)
|
|
#include <sys/resource.h>
|
|
#endif
|
|
|
|
int main(int argc, char **argv) {
|
|
#if defined(VULKAN_ENABLED)
|
|
setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); // MoltenVK - enable full component swizzling support.
|
|
setenv("MVK_CONFIG_SWAPCHAIN_MIN_MAG_FILTER_USE_NEAREST", "0", 1); // MoltenVK - use linear surface scaling. TODO: remove when full DPI scaling is implemented.
|
|
#endif
|
|
|
|
#if defined(SANITIZERS_ENABLED)
|
|
// Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times.
|
|
struct rlimit stack_lim = { 0x1E00000, 0x1E00000 };
|
|
setrlimit(RLIMIT_STACK, &stack_lim);
|
|
#endif
|
|
|
|
LocalVector<char *> args;
|
|
args.resize(argc);
|
|
uint32_t argsc = 0;
|
|
|
|
int wait_for_debugger = 0; // wait 5 second by default
|
|
bool is_embedded = false;
|
|
bool is_headless = false;
|
|
|
|
for (int i = 0; i < argc; i++) {
|
|
if (strcmp("-NSDocumentRevisionsDebugMode", argv[i]) == 0) {
|
|
// remove "-NSDocumentRevisionsDebugMode" and the next argument
|
|
continue;
|
|
}
|
|
|
|
if (strcmp("--os-debug", argv[i]) == 0) {
|
|
i++;
|
|
wait_for_debugger = 5000; // wait 5 seconds by default
|
|
if (i < argc && strncmp(argv[i], "--", 2) != 0) {
|
|
wait_for_debugger = atoi(argv[i]);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (strcmp("--embedded", argv[i]) == 0) {
|
|
is_embedded = true;
|
|
}
|
|
if (strcmp("--headless", argv[i]) == 0 || strcmp("--doctool", argv[i]) == 0) {
|
|
is_headless = true;
|
|
}
|
|
if (i < argc - 1 && strcmp("--display-driver", argv[i]) == 0 && strcmp("headless", argv[i + 1]) == 0) {
|
|
is_headless = true;
|
|
}
|
|
|
|
args.ptr()[argsc] = argv[i];
|
|
argsc++;
|
|
}
|
|
|
|
uint32_t remaining_args = argsc - 1;
|
|
|
|
OS_MacOS *os = nullptr;
|
|
if (is_embedded) {
|
|
#ifdef DEBUG_ENABLED
|
|
os = memnew(OS_MacOS_Embedded(args[0], remaining_args, remaining_args > 0 ? &args[1] : nullptr));
|
|
#else
|
|
WARN_PRINT("Embedded mode is not supported in release builds.");
|
|
return EXIT_FAILURE;
|
|
#endif
|
|
} else if (is_headless) {
|
|
os = memnew(OS_MacOS_Headless(args[0], remaining_args, remaining_args > 0 ? &args[1] : nullptr));
|
|
} else {
|
|
os = memnew(OS_MacOS_NSApp(args[0], remaining_args, remaining_args > 0 ? &args[1] : nullptr));
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (wait_for_debugger > 0) {
|
|
os->wait_for_debugger(wait_for_debugger);
|
|
print_verbose("Continuing execution.");
|
|
}
|
|
#else
|
|
if (wait_for_debugger > 0) {
|
|
WARN_PRINT("--os-debug is not supported in release builds.");
|
|
}
|
|
#endif
|
|
|
|
if (is_embedded) {
|
|
// No dock icon for the embedded process, as it is hosted in the Godot editor.
|
|
ProcessSerialNumber psn = { 0, kCurrentProcess };
|
|
(void)TransformProcessType(&psn, kProcessTransformToBackgroundApplication);
|
|
}
|
|
|
|
// We must override main when testing is enabled.
|
|
TEST_MAIN_OVERRIDE
|
|
|
|
os->run();
|
|
|
|
int exit_code = os->get_exit_code();
|
|
|
|
memdelete(os);
|
|
|
|
return exit_code;
|
|
}
|