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122 lines
4.9 KiB
Python
122 lines
4.9 KiB
Python
"""Functions used to generate source files during build time"""
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import os
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import shutil
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import subprocess
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from platform_methods import get_build_version, lipo
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def generate_bundle(target, source, env):
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bin_dir = env.Dir("#bin").abspath
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if env.editor_build:
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# Editor bundle.
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prefix = "godot." + env["platform"] + "." + env["target"]
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if env.dev_build:
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prefix += ".dev"
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if env["precision"] == "double":
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prefix += ".double"
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# Lipo editor executable.
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target_bin = lipo(bin_dir + "/" + prefix, env.extra_suffix + env.module_version_string)
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# Assemble .app bundle and update version info.
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app_dir = env.Dir(
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"#bin/" + (prefix + env.extra_suffix + env.module_version_string).replace(".", "_") + ".app"
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).abspath
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templ = env.Dir("#misc/dist/macos_tools.app").abspath
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if os.path.exists(app_dir):
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shutil.rmtree(app_dir)
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# Create the .app bundle directory itself from scratch so that the creation
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# date is accurate, but copy the rest of the template over.
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os.mkdir(app_dir)
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shutil.copytree(
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os.path.join(templ, "Contents"),
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os.path.join(app_dir, "Contents"),
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ignore=shutil.ignore_patterns("Info.plist"),
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)
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if not os.path.isdir(app_dir + "/Contents/MacOS"):
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os.mkdir(app_dir + "/Contents/MacOS")
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if target_bin != "":
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shutil.copy(target_bin, app_dir + "/Contents/MacOS/Godot")
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if "mono" in env.module_version_string:
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shutil.copytree(env.Dir("#bin/GodotSharp").abspath, app_dir + "/Contents/Resources/GodotSharp")
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version = get_build_version(False)
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short_version = get_build_version(True)
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with open(env.Dir("#misc/dist/macos").abspath + "/editor_info_plist.template", "rt", encoding="utf-8") as fin:
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with open(app_dir + "/Contents/Info.plist", "wt", encoding="utf-8", newline="\n") as fout:
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for line in fin:
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line = line.replace("$version", version)
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line = line.replace("$short_version", short_version)
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fout.write(line)
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# Sign .app bundle.
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if env["bundle_sign_identity"] != "":
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sign_command = [
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"codesign",
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"-s",
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env["bundle_sign_identity"],
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"--deep",
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"--force",
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"--options=runtime",
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"--entitlements",
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]
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if env.dev_build:
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sign_command += [env.Dir("#misc/dist/macos").abspath + "/editor_debug.entitlements"]
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else:
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sign_command += [env.Dir("#misc/dist/macos").abspath + "/editor.entitlements"]
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sign_command += [app_dir]
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subprocess.run(sign_command)
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else:
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# Template bundle.
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app_prefix = "godot." + env["platform"]
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rel_prefix = "godot." + env["platform"] + "." + "template_release"
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dbg_prefix = "godot." + env["platform"] + "." + "template_debug"
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if env.dev_build:
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app_prefix += ".dev"
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rel_prefix += ".dev"
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dbg_prefix += ".dev"
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if env["precision"] == "double":
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app_prefix += ".double"
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rel_prefix += ".double"
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dbg_prefix += ".double"
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# Lipo template executables.
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rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + env.module_version_string)
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dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + env.module_version_string)
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# Assemble .app bundle.
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app_dir = env.Dir("#bin/macos_template.app").abspath
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templ = env.Dir("#misc/dist/macos_template.app").abspath
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if os.path.exists(app_dir):
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shutil.rmtree(app_dir)
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shutil.copytree(templ, app_dir)
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if not os.path.isdir(app_dir + "/Contents/MacOS"):
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os.mkdir(app_dir + "/Contents/MacOS")
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if rel_target_bin != "":
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shutil.copy(rel_target_bin, app_dir + "/Contents/MacOS/godot_macos_release.universal")
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if dbg_target_bin != "":
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shutil.copy(dbg_target_bin, app_dir + "/Contents/MacOS/godot_macos_debug.universal")
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# ZIP .app bundle.
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zip_dir = env.Dir(
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"#bin/" + (app_prefix + env.extra_suffix + env.module_version_string).replace(".", "_")
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).abspath
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shutil.make_archive(zip_dir, "zip", root_dir=bin_dir, base_dir="macos_template.app")
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shutil.rmtree(app_dir)
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def make_debug_macos(target, source, env):
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dst = str(target[0])
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if env["macports_clang"] != "no":
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mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
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mpclangver = env["macports_clang"]
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os.system(mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-dsymutil {0} -o {0}.dSYM".format(dst))
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else:
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os.system("dsymutil {0} -o {0}.dSYM".format(dst))
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os.system("strip -u -r {0}".format(dst))
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