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godot/platform/web/js/patches/patch_em_gl.js
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

50 lines
2.7 KiB
JavaScript

/**************************************************************************/
/* patch_em_gl.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
addOnPostRun(function () {
GL.getSource = (shader, count, string, length) => {
let source = '';
for (let i = 0; i < count; ++i) {
const ptr = HEAPU32[(string + i * 4) >> 2];
const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
if (len) {
const endPtr = ptr + len;
const slice = HEAPU8.buffer instanceof ArrayBuffer
? HEAPU8.subarray(ptr, endPtr)
: HEAPU8.slice(ptr, endPtr);
source += UTF8Decoder.decode(slice);
} else {
source += UTF8ToString(ptr, len);
}
}
return source;
};
});