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godot/scene/main/scene_tree_fti_tests.cpp
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

247 lines
8.6 KiB
C++

/**************************************************************************/
/* scene_tree_fti_tests.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef _3D_DISABLED
#ifdef GODOT_SCENE_TREE_FTI_VERIFY
#include "scene_tree_fti_tests.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/scene_tree_fti.h"
void SceneTreeFTITests::debug_verify_failed(const Node3D *p_node_3d, const Transform3D &p_test) {
print_line("VERIFY FAILED\n");
print_line("test xform : " + String(Variant(p_test)));
bool first = true;
while (p_node_3d) {
int32_t depth = MAX(p_node_3d->_get_scene_tree_depth(), 0);
String tabs;
for (int32_t n = 0; n < depth; n++) {
tabs += "\t";
}
bool interp_equal = p_node_3d->_get_cached_global_transform_interpolated() == p_test;
bool glob_equal = p_node_3d->get_global_transform() == p_test;
String sz = tabs + p_node_3d->get_name() + " [ " + p_node_3d->get_class_name() + " ]\n";
if (first) {
sz += tabs + "... " + String(Variant(p_test)) + "\n";
}
sz += tabs + (p_node_3d->data.fti_global_xform_interp_set ? "[I] " : "[i] ") + String(Variant(p_node_3d->_get_cached_global_transform_interpolated())) + (interp_equal ? " ***" : "") + "\n";
sz += tabs + "[g] " + String(Variant(p_node_3d->get_global_transform())) + (glob_equal ? " ***" : "");
print_line(sz);
p_node_3d = p_node_3d->get_parent_node_3d();
first = false;
}
}
void SceneTreeFTITests::update_dirty_nodes(Node *p_node, uint32_t p_current_half_frame, float p_interpolation_fraction, bool p_active, const Transform3D *p_parent_global_xform, int p_depth) {
SceneTreeFTI::Data &data = _fti.data;
// There are two runs going on here.
// FIRST the naive entire scene tree (reference), where we are
// setting state (i.e. writing out xforms, and other state)
// SECOND the optimized run, where we are NOT
// writing state, but only verifying that the xforms calculated
// match those from the reference approach.
bool should_verify = (data.traversal_mode == SceneTreeFTI::TM_DEBUG) && data.use_optimized_traversal_method;
bool set_state = !should_verify;
Node3D *s = Object::cast_to<Node3D>(p_node);
if (s && !s->is_visible()) {
return;
}
if (!s) {
for (int n = 0; n < p_node->get_child_count(); n++) {
update_dirty_nodes(p_node->get_child(n), p_current_half_frame, p_interpolation_fraction, p_active, nullptr, p_depth + 1);
}
return;
}
if (s->_test_dirty_bits(Node3D::DIRTY_GLOBAL_TRANSFORM)) {
_ALLOW_DISCARD_ s->get_global_transform();
}
if (!p_active) {
if (data.frame_start) {
if (s->data.fti_on_frame_xform_list || s->data.fti_frame_xform_force_update) {
p_active = true;
}
} else {
if (s->_test_dirty_bits(Node3D::DIRTY_GLOBAL_INTERPOLATED_TRANSFORM)) {
p_active = true;
}
}
}
if (data.frame_start) {
s->data.fti_global_xform_interp_set = p_active;
}
if (p_active) {
Transform3D local_interp;
if (s->is_physics_interpolated()) {
if (s->data.fti_on_tick_xform_list) {
TransformInterpolator::interpolate_transform_3d(s->data.local_transform_prev, s->get_transform(), local_interp, p_interpolation_fraction);
} else {
local_interp = s->get_transform();
}
} else {
local_interp = s->get_transform();
}
if (!s->is_set_as_top_level()) {
if (p_parent_global_xform) {
if (should_verify) {
Transform3D test = (*p_parent_global_xform) * local_interp;
if (s->data.disable_scale) {
test.basis.orthonormalize();
}
if (s->data.global_transform_interpolated != test) {
debug_verify_failed(s, test);
DEV_ASSERT(s->data.global_transform_interpolated == test);
}
} else {
s->data.global_transform_interpolated = s->data.fti_is_identity_xform ? (*p_parent_global_xform) : (*p_parent_global_xform) * local_interp;
}
} else {
const Node3D *parent = s->get_parent_node_3d();
if (parent) {
const Transform3D &parent_glob = parent->data.fti_global_xform_interp_set ? parent->data.global_transform_interpolated : parent->get_global_transform();
if (should_verify) {
Transform3D test = parent_glob * local_interp;
if (s->data.disable_scale) {
test.basis.orthonormalize();
}
if (s->data.global_transform_interpolated != test) {
debug_verify_failed(s, test);
DEV_ASSERT(s->data.global_transform_interpolated == test);
}
} else {
s->data.global_transform_interpolated = s->data.fti_is_identity_xform ? parent_glob : parent_glob * local_interp;
}
} else {
if (set_state) {
s->data.global_transform_interpolated = local_interp;
}
}
}
} else {
if (set_state) {
s->data.global_transform_interpolated = local_interp;
}
}
if (set_state) {
if (s->data.disable_scale) {
s->data.global_transform_interpolated.basis.orthonormalize();
}
s->fti_update_servers_xform();
s->data.fti_frame_xform_force_update = false;
}
s->data.fti_processed = true;
} // if active.
if (set_state) {
s->_clear_dirty_bits(Node3D::DIRTY_GLOBAL_INTERPOLATED_TRANSFORM);
}
for (int n = 0; n < p_node->get_child_count(); n++) {
update_dirty_nodes(p_node->get_child(n), p_current_half_frame, p_interpolation_fraction, p_active, s->data.fti_global_xform_interp_set ? &s->data.global_transform_interpolated : &s->data.global_transform, p_depth + 1);
}
}
void SceneTreeFTITests::frame_update(Node *p_root, uint32_t p_half_frame, float p_interpolation_fraction) {
SceneTreeFTI::Data &data = _fti.data;
// For testing, use both methods.
// FIRST the entire tree, writing out state.
{
data.use_optimized_traversal_method = false;
update_dirty_nodes(p_root, p_half_frame, p_interpolation_fraction, false);
}
// SECOND the optimized depth lists only,
// no writing of state, and verifying results.
{
data.use_optimized_traversal_method = true;
_fti._create_depth_lists();
for (uint32_t d = 0; d < data.scene_tree_depth_limit; d++) {
const LocalVector<Node3D *> &list = data.dirty_node_depth_lists[d];
for (uint32_t n = 0; n < list.size(); n++) {
Node3D *s = list[n];
if (s->data.fti_processed) {
continue;
}
if (Object::cast_to<VisualInstance3D>(s)) {
if (!s->_is_vi_visible()) {
continue;
}
} else if (!s->is_visible_in_tree()) {
continue;
}
update_dirty_nodes(s, p_half_frame, p_interpolation_fraction, true);
}
}
_fti._clear_depth_lists();
}
}
SceneTreeFTITests::SceneTreeFTITests(SceneTreeFTI &p_fti) :
_fti(p_fti) {
print_line("SceneTreeFTI : GODOT_SCENE_TREE_FTI_VERIFY defined");
}
#endif // def GODOT_SCENE_TREE_FTI_VERIFY
#endif // ndef _3D_DISABLED